A PLAYABLE PROTOTYPE

Six tanks.
Six ways
to fight.

A hovering raider. A deployable fortress. A reactor-powered Titan. Find your way to fight in a sci-fi tank arena built around meaningful differences.

No install. No account. No grind.

Made by Many RichesSolo against AI today. Multiplayer is the ambition.

Six original classesPhysical ballisticsDeep vehicle damageDestructible arenas
MEET YOUR NEXT FAVOURITE

Different machines.
Different instincts.

Six tactical sidegrades. Not six steps up a power ladder.
Pick a personality, not a bigger health bar.

01 / ULTRA LIGHT
Ultra Light gameplay
SCOUT & FLANKER

Ricochet Raider

Find the angle they forgot.

A hover raider that skims rough terrain, banks Ricochet shots around cover, and uses Surge to escape or open a new angle.

Weaponry
Ricochet
Signature
Surge
Find your way to fight

Every class is available to explore. No research tree between you and your playstyle.

THE FEEL OF THE FIGHT

Make every
impact count.

The focus is on getting the fundamentals right. How a tank moves. Where a shell lands. What happens next.

01

Every shot
has a path.

Real projectile travel. Armour that responds to angle, range and ammunition. A good hit starts before the impact.

PHYSICAL BALLISTICS
02

Damage changes
the fight.

Break a track. Damage an engine. Disable a gun. Hit individual systems, not just a number on a health bar.

INTERNAL SYSTEMS
03

Cover is not
forever.

Excavate terrain and fracture defensive positions. Or fire Geometry to raise permanent cover where you need it.

DESTRUCTIBLE TERRAIN
UNDER THE ARMOUR
Critical-hit kill cam · Internal module replay
MORE THAN A HEALTH BAR

A hit you can feel.

Individual systems and autonomous control modules turn an impact into a tactical problem. Damage has consequences you can see—and play around.

Movement & mobility

Broken tracks immobilise the tank and physically detach. Engine damage reduces mobility. Reusable repair kits help you recover faster.

Weapons & awareness

Damage to the Payload Cycler or ammunition rack slows reloads. Damage to the Targeting Array or Command Core disrupts combat control.

Fire & ammunition

Fuel and engine damage can start fires. Destroying the ammunition rack can launch the turret. Fire Extinguisher and System Reboot charges provide faster recovery.

A CHANGING BATTLEFIELD

Break the cover.
Change the plan.

Blast new routes through seeded voxel arenas. Collapse a defensive position, bank a shot off a hard surface, or build permanent cover of your own.

Prototype arenas today.
Fully realised multiplayer maps are the ambition.

Where this is heading
The White arena before combat damage
The same White arena after extensive terrain damage
BEFOREAFTER
Prototype gameplay · Same arena before and after extensive damage
PLAYABLE RIGHT NOW

A few ways to
put it to the test.

Play solo against AI. Explore your loadout, learn a class, then give it something new to deal with.

05solo modes
06tutorial stages
03AI difficulties
Easy, Normal or Hard. Your call.
01.Standard Battle

Eliminate the opposing team. Find your class, hold your ground and make your shots count.

02.Capture the Flag

Steal the enemy flag and return it to your base. The first team to three captures wins.

03.Zone Control

Capture and hold three sectors until your team reaches 1,000 points.

04.Tag

One tank carries the tag. Hit an enemy to pass it before time expires. Tanks respawn and friendly fire is disabled.

05.Endless Horde

Survive increasingly numerous, durable and mobile waves. Repair and ammunition caches appear between waves.

Start with the tutorial. Six stages. Movement, weapons and the signature ability of every class.

A SMALL PROTOTYPE. A BIGGER IDEA.

Multiplayer is the goal.
Good gameplay comes first.

Tank Top: Arena is a prototype by Many Riches. Right now, it is about making six very different tanks feel good to play—and worth coming back to.

PLAYABLE TODAY

The foundations.

Single-player battles against AI. Six original classes. Physical ballistics, deep damage and destructible prototype arenas.

LONGER-TERM AMBITION

The competitive arena.

Multiplayer and fully realised maps, with the aim of building a true esports tank arena game. A direction, not a release-date promise.

Your next round could help shape it.

Which tank clicked? Were hits readable? What would bring you back?

Join the Discord (opens in a new tab)
BEFORE YOU DROP IN

A few good
questions.

Still curious?
Come and say hello (opens in a new tab)

Is it multiplayer?

Not yet. The playable prototype is single-player against AI. Multiplayer and fully realised competitive maps are the longer-term ambition. No release date is being announced here.

Do I need to install anything?

No installation or account is required. It runs in a modern browser, with adaptive graphics and manual settings. Performance depends on your device.

Do I have to unlock the tanks?

No. The six classes are tactical sidegrades, not an upgrade ladder. There is no currency, research tree, paid upgrade system or artificial grind. Three equipment slots and camouflage options let you prepare your loadout.

What controls and saves are supported?

Keyboard and mouse, standard gamepads and mobile touch controls, with rebinding and adjustable controls and presentation. Loadouts, camouflage, settings and recent battle history save locally in your browser—not to the cloud or across devices.

TANK TOP: ARENA

Find your tank.
Make your mark.

Play the prototype. Help shape what comes next.

Single-player today. A multiplayer arena ambition for the future.
WEBSITE PREVIEW

The arena link
goes here.

This is the website template, not the game itself. The playable prototype’s destination has not been connected to this preview.

Set gameUrl in SITE_CONFIG to connect every play button.

Join the Discord (opens in a new tab)