Every shot
has a path.
Real projectile travel. Armour that responds to angle, range and ammunition. A good hit starts before the impact.
PHYSICAL BALLISTICSA hovering raider. A deployable fortress. A reactor-powered Titan. Find your way to fight in a sci-fi tank arena built around meaningful differences.
No install. No account. No grind.
Made by Many RichesSolo against AI today. Multiplayer is the ambition.
Six tactical sidegrades. Not six steps up a power ladder.
Pick a personality, not a bigger health bar.
Find the angle they forgot.
A hover raider that skims rough terrain, banks Ricochet shots around cover, and uses Surge to escape or open a new angle.
Every class is available to explore. No research tree between you and your playstyle.
The focus is on getting the fundamentals right. How a tank moves. Where a shell lands. What happens next.
Real projectile travel. Armour that responds to angle, range and ammunition. A good hit starts before the impact.
PHYSICAL BALLISTICSBreak a track. Damage an engine. Disable a gun. Hit individual systems, not just a number on a health bar.
INTERNAL SYSTEMSExcavate terrain and fracture defensive positions. Or fire Geometry to raise permanent cover where you need it.
DESTRUCTIBLE TERRAINIndividual systems and autonomous control modules turn an impact into a tactical problem. Damage has consequences you can see—and play around.
Broken tracks immobilise the tank and physically detach. Engine damage reduces mobility. Reusable repair kits help you recover faster.
Damage to the Payload Cycler or ammunition rack slows reloads. Damage to the Targeting Array or Command Core disrupts combat control.
Fuel and engine damage can start fires. Destroying the ammunition rack can launch the turret. Fire Extinguisher and System Reboot charges provide faster recovery.
Blast new routes through seeded voxel arenas. Collapse a defensive position, bank a shot off a hard surface, or build permanent cover of your own.
Prototype arenas today.
Fully realised multiplayer maps are the ambition.


Play solo against AI. Explore your loadout, learn a class, then give it something new to deal with.
Eliminate the opposing team. Find your class, hold your ground and make your shots count.
Steal the enemy flag and return it to your base. The first team to three captures wins.
Capture and hold three sectors until your team reaches 1,000 points.
One tank carries the tag. Hit an enemy to pass it before time expires. Tanks respawn and friendly fire is disabled.
Survive increasingly numerous, durable and mobile waves. Repair and ammunition caches appear between waves.
Start with the tutorial. Six stages. Movement, weapons and the signature ability of every class.
Tank Top: Arena is a prototype by Many Riches. Right now, it is about making six very different tanks feel good to play—and worth coming back to.
Single-player battles against AI. Six original classes. Physical ballistics, deep damage and destructible prototype arenas.
Multiplayer and fully realised maps, with the aim of building a true esports tank arena game. A direction, not a release-date promise.
Which tank clicked? Were hits readable? What would bring you back?
Not yet. The playable prototype is single-player against AI. Multiplayer and fully realised competitive maps are the longer-term ambition. No release date is being announced here.
No installation or account is required. It runs in a modern browser, with adaptive graphics and manual settings. Performance depends on your device.
No. The six classes are tactical sidegrades, not an upgrade ladder. There is no currency, research tree, paid upgrade system or artificial grind. Three equipment slots and camouflage options let you prepare your loadout.
Keyboard and mouse, standard gamepads and mobile touch controls, with rebinding and adjustable controls and presentation. Loadouts, camouflage, settings and recent battle history save locally in your browser—not to the cloud or across devices.
Play the prototype. Help shape what comes next.
Single-player today. A multiplayer arena ambition for the future.